Wednesday, June 30, 2010

All-time favorites, part 1: Fight Club

I was obsessed with Fight Club—before I read the book or saw the movie—in that way that only happens when you’re 18. I expected it to change my life somehow. And, it did.

The anti-consumerist message went right along with my uncertainty about what I should do in college and what I wanted to do. The core theme—focus on the things that make you feel—helped me get over the existential funk I was going through at the time.

Fight Club, the book and the movie, are why I have an English degree. Fight Club’s influence is why I was in a Masters program for Creative Writing. Although its influence may have dissipated over the years, I wouldn’t be where I am without Fight Club.

Fight Club, 1999

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Monday, June 28, 2010

America Love Landon

The team lost in dramatic fashion to a nation with 8/100 the population and 0.26% the GDP. Which, unfortunately, wasn't really a surprise.

I could talk about slow starts and stolen goals, but instead:

America Love Landon

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Thursday, June 24, 2010

USA Wins Group, Clinton

Wednesday, June 23, 2010

E3 2010: Overload

Whatever brain trust decided to schedule iPhone 4 preorders (got mine bitches!), World Cup, NBA Finals (go lesser of two evils!) and E3 at the same time must hate me being good at my job. Especially since virtually everything I've mentioned (save for the NBA playoffs) can be done/watched in a browser tab next to the one I'm working in.

With nary a word about our vitality, or the sensing thereof,  Nintendo quietly made the biggest splash at this year's E3 with a surprisingly core-gamer friendly press conference. I was impressed enough that I will be buying the new Zelda, a 3DS, Ocarina of Time 3D and probably some other stuff I don't need. Sony had a few shiny baubles. But all stuff I don't care about or don't want to invest $4,000 to experience. Microsoft... you're lucky you have Halo.

AT&T is awful. I went to Colorado last month, and there were no 3Gs anywhere... that I was. (And I'm used to a certain amount of 3Gs. I have needs, after all.) On an entirely unrelated note, I wasn't surprised when AT&T's servers crumpled and cracked under the weight of iPhone 4 preorders. And yet I tried and tried for nine hours until I successfully reserved one.

I'm glad the NBA season is over. I don't like the Celtics or the Lakers, so I didn't really care who won. But I actually wanted the Lakers to win because I think they're a better team, and because I don't like how much rest the playoff schedules gives older teams. I can't wait until mid-July when the free agency talk will finally go away.

World Cup. The U.S. is actually in the knockout rounds. It's great, but it's kind of irritating that it was such a struggle for them. (I know it's not worth complaining about bad referees—every sport has those. But when the ref can wave off a game-winning goal and change the course of an entire group of teams... that's bullshit.) I look forward to spending this Saturday morning in a bar.

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Saturday, June 19, 2010

USA Ties, 3-2!

The first half felt like 2006 all over again, but somehow our boys found unknown wells of courage and almost pulled off one of the most remarkable comebacks in World Cup history. Almost.

No need to dwell too much on the past. Although Team USA lost the inside track on winning the group, it still controls its destiny going into the final match against Algeria.



Runner-up for best non-call from the discounted Edu goal: Bocanegra in a serious headlock.

Winner: the Slovenia defender has his arms so tightly wrapped around Bradley that he is literally swept off of his feet.

Wednesday, June 16, 2010

E3: Stabilization

The Nintendo 3DS and the countless marquee games announced at E3 show that Nintendo has no plans on stopping its brilliant strategy of wedding exotic hardware innovation with the comfort of established first-party franchises. We will be happily playing (and paying) for Ocarina of Time in 2010, just as I imagine we will in 2020.

Meanwhile Sony and Microsoft are left competing over [throwing money at] who can provide the more exclusive downloadable content for cross-platform games. Good luck with that long-term strategy.

Monday, June 14, 2010

E3: Indigination

Let me see if I have this right: Microsoft expects people to shell out an additional $149 for Wii aping hardware when they could just get the real deal for $25 more? Your ideas are intriguing to me and I wish to subscribe to your newsletter.

At least the new deal with ESPN obviates the need for me to ever subscribe to cable.

[Edit: Nevermind. Turns out it is just the neutered ESPN3 package AND your ISP still needs to also have a deal with ESPN. So I guess this deal appeals to people who don't have video/audio outputs on their computer?]

Sunday, June 13, 2010

USA Wins, 1-1!

Friday, June 11, 2010

The Synthetic Prince

It's my birthday, but I come bearing gifts for you my loyal lurkers. Do you love the 80s revivalism of bands like Cut Copy and M83 just as much as I do? Well boy do I have a treat for you. [If not and your name is Mark, please click here. All other interested parties should point their browsers at the image below.]

Prediction: A Tesla Boy/Ladytron double billing will be the best concert of 2011.

Monday, June 07, 2010

something that I want

the opposite of artful is artless—not artempty
likewise, the opposite of artless is artful—not artmore

it's not something that I want to see

even when good things happen there's a sense of foreboding
the day after
the neighborhood becomes a vacuum for noise
things become silent which should be loud
quiet things disappear
                                   or cease to exist

there are many lies that you tell yourself

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An open letter to game developers

Dear game developers,

Please don't use the gyroscope in the new iPhone 4 for games.

It is physically impossible to look at a screen that you're twisting and tilting all over the damn place.

Also, it seems like it would make me motion sick if you made that game and then I tried to play it.

Thanks,

M

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Friday, June 04, 2010

The End.

The day after the L O S T finale, Mark sent me a post he came across on the internet that divided L O S T fans into two ideal types: the "journey" and "destination" fans. You can probably extrapolate the characteristics of both fan types from the titles: the "journey" fan enjoyed the series for its characters, while the "destination" fan, in contrast, was intrigued by the overarching mysteries of the island. Although that bifurcation does a decent job of explaining the polarized reactions to the finale (if you were a "destination" fan looking for answers you were no doubt left fuming), like all dichotomies, it glosses over those of us who fall somewhere in the middle.

I have been a L O S T apologist since the beginning. I stuck with the show during the abysmal six episode Hydra Station story-arc that started Season 3 and I endured the final two seasons as the series bafflingly (and, as it turns out, inconsequentially) embraced time-travel and die ex machina. Unfortunately, I found the L O S T finale to be pleasant, but ultimately hollow and unrewarding.

To claim, as that post does, that L O S T is a character-driven show first and a mystery show second is disingenuous. The show, by and large, ran out of directions to take the characters around the second and third season: the flashbacks started to feel pointless because they failed to unearth any revelatory backstory (the show didn't answer every question, but luckily we know the origins of Jack's tattoos!) and character development was jettisoned just to momentarily inject drama (Dark Charlie relapsing and kidnapping Sun; Sawyer reclaiming his role as "Sheriff"). The flash-forwards temporarily solved this problem by transforming the Oceanic Six in intriguing ways (007 Sayid, for one), but these changes were almost entirely forgotten once the Ajira Losties returned to the island (after becoming a complete badass, Sun spent the last season and a half doing nothing but asking characters if they had seen her husband). Without any clear direction to take the original cast, the writers kept introducing more characters and developing an increasingly byzantine (ironically the only cultural semiology they didn't pilfer from) mythology to fill the void.

I will admit to getting a bit misty-eyed during the finale nostalgia carousel, but the flashbacks epiphanies painfully underscored just how few meaningful character moments L O S T had in its final seasons. Besides the Juliet and Sawyer romance (one of the few highlights of the fifth season), all of the flashbacks were scenes from the first few seasons. And the non-denominational Purgatory church, while touching, had the writers whitewashing the characters' histories just for the sake of a tidy narrative.

Why would John Locke be linked with the other members of Oceanic Flight in the afterlife? He abandoned them to become the leader of the Others. When he returned to the mainland, he became so despondent when everybody ignored his please to return to the island that he tried to commit suicide. He only failed in his attempt because Ben stopped him… only to then kill him. To add insult to injury, nobody attended his funeral but Jack. Out of all the characters, I find it hardest to believe that Locke would have any spiritual connection with the other Survivors --- let alone that he would forgive Ben (but I guess bygones are bygones in the afterlife -- unless you are Michael and stuck on the island forever). Actually, Rose and Bernard are probably the least likely candidates: they purposefully lived alone and avoided contact with the other characters for the past two seasons. Even Lapidus would have been a better candidate (unless, as internet rumors have suggested, he is immortal).

And poor Sayid. Not only was he woefully mistreated in the final season (drowned in a temple pool, reanimated (!?) as a dark version of himself, and unceremoniously sacrificed only to have his thunder stolen by the deaths of negligent parents Jin and Sun), but he is stuck with Shannon in the afterlife. Shannon is his eternal soulmate after he spent a lifetime searching for Nadia - a quest which saw him kill a superior officer, endure a self-inflicted gunshot wound, and convince a dear friend to become a suicide bomber? Weak. But I guess the writers wanted to reunite the entire cast of the first season -- except Walt, which is simply baffling and inexcusable. I thought the entire flashforward gambit was just a brilliant sleight of hand to reintroduce a teenage Walt into the plot. Instead, the flashforward storyline seems to have served no purpose except to stretch out the storyline.

I mentioned before the finale aired that I didn't care whether or not Abrams knew all the answers when he originally wrote the pilot, but I do think it is unforgivable that Cuse and Lindelof did not have the rest of the story mapped out when they set the end date for the series. With only 48 episodes in which to resolve the storyline, the writers should have been able to craft a taut and densely plotted final three seasons. Instead we got a half season with the Dharma Initiative culminating with The Incident, of which I still do not know the consequence or purpose (Cuse and Lindelof claimed the time travel narrative of season five was designed to let us "see" the past events unfold instead of simply "hearing" about them, which makes no sense in a show whose main narrative device was the flashback). The purgatory storyline was a fine if completely incongruent resolution to the series, but it took them an entire season to set up. Meanwhile, back on the island, the writers had to stall for sixteen episodes to save the inevitable Jack vs. Man in Black showdown for the series finale -- which would have been so much better for "journey" fans if it was actually Locke instead of some nameless villain introduced in the 11th hour (and perhaps for "destination" fans as well if it was more closely tied to Rousseau's "Sickness").

The show runners explained in interviews that they did not want to provide explanations for everything because they were afraid of ruining some of the core mythology the way Lucas did when he introduced midichlorians into the Star Wars universe. Unfortunately, this was a false analogy: the Star Wars trilogy was never built around the central mystery of the Force. It was simply a supposition that had no need to be explained in any technical way. L O S T, in contrast, ended its pilot with Charlie asking "Where are we?" The mystery of the island was intrinsically woven into the fabric of the story. The island heals people? Fine. At least give me some peusdo-metaphysical explanation that I can interrupt in multiple ways (.ie. The Force is an energy field). But the writers gave us practically nothing. Worse still: with the introduction of the Dharma Initiative and Daniel Faraday, they feigned liked we were going to get at least a vague scientific understanding of the island. Even the Smoke Monster with its industrial clicks always seemed like it would have a mechanical explanation (it was, after all, described as a security system for the first five seasons). Instead all we saw was it emerging out of a cave of light, which I can't even make sense of in metaphorical terms.

And that is ultimately the problem with the mythological side of L O S T: I can't even create a plausible narrative cipher because many of the events are either too piecemeal (Jacob's Cabin and ash) or internally incoherent (Don't say that the Oceanic Survivor needed to recreate "the circumstances that brought [them] there in the first place" with Ajira Flight 316, only to have Widmore and Desmond arrive with seemingly no trouble via submarine a season later) for me to interpret. None of this would be so frustrating if the mythology was just vacuous window-dressing, but for the past two seasons it has been the primary driving force of the plot. Show me a "journey" fan that would honestly want to rewatch the Dogen/Lennon Temple story arc that started the final season.

In the end, I have no regrets about the time I spent watching L O S T, but I also have little desire to revisit large swaths of the series, which to me is the biggest disappointment with the finale.

Thursday, June 03, 2010

Mixed e-motions

Motion sickness sucks.

There is something disconcerting about your brain and inner-ear not being able to distinguish between reality and simulation. It's like the exit interviews from the first episodes of every Bachelor. You know these girls aren't really in love with the Bachelor, but something in their brains (or someone behind the camera) has convinced them that they are. Or, at least, that they could be.

Motion sickness is the same. No matter how intelligent you are, you can't talk your inner-ear out of thinking that something is wrong with the world.

Though it never feels good, you can understand your ear getting confused on a boat, a roller coaster or even a car.

But when you're playing a video game? That's what I've been dealing with lately, and it's stupid like a Hummer made out of plastic.

I tried playing King Kong on the Xbox 360. Sick.

Every time I play Half-Life 2 (or anything Source engine). Sick.

Then Tuesday, it was Metro 2033. (You know, the Russian post-apocalyptic first person shooter where you are battling against winged mutants.) Within 15 minutes, I felt sick enough that I had to... um... take a nap.

As much as I enjoyed the nap, I'm not sure what to do. I have no qualms drop kicking King Kong and Metro 2033 to the curb like a bag of mesquite-flavored soy nuts. But I want to play Half-Life 2. And not with ginger root in my mouth, or on Dramamine with a caffeine chaser.

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