Thursday, February 26, 2009

Into the Void

Dead Space

Atmosphere. It can make or break a game -- particularly one as derivative as Dead Space. If you don't buy into the game's mise-en-scène, Dead Space is going to feel like a shallow rehashing of Resident Evil 4's over-the-back game mechanics with a cynical splash of BioShock and Half-Life [does every FPS have to shoehorn in a telekinesis function now?]. Which, to be perfectly clear, it kind of is.

But - and this is a precipitous but - the stunningly cinematic environments may also have you suspending your disbelief and stealthily lurking down the eerily lit corridors of the USG Ishimura because you are honestly a little bit scared of what might be lurking behind the next blind-spot -- even though it is just another silly game.

Perhaps the highest compliment I can give: as soon as this game was over, I couldn't wait to start over and play through it again.

Grade: A-

2 Comments:

Blogger M S Martinez said...

What did you think about the "hint" system? I've heard some mixed things.

Sat Feb 28, 09:15:00 PM GMT-7  
Blogger d l wright said...

I am not really quite sure what you mean by "hint system" -- so I guess it didn't bother me.

I just remembered that the game doesn't pause when you go to your inventory or map screen. Game is intense! Highly recommended, especially if you dig Alien(s).

Sun Mar 01, 02:21:00 PM GMT-7  

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