Monday, July 03, 2006

Classic Moments In Gaming History #272














Soulblazer, the first chapter in the underrated Enix trilogy (also including Illusion of Gaia and Terranigma) for the SNES, set itself apart at the zenith of Nintendo's dominance with its existential undercurrent and tonal melancholy. The climatic battle with (the not so subtly named) Deathtoll in the vertigo of dazzling space, unveiled the game's grave thesis: for the metempsychotic soul, being is suffering.

2 Comments:

Blogger M S Martinez said...

I played Illusion of Gaia a few times. Quite liked it too. Had that Zelda action/puzzle/adventure kind of feel to it. And a fantasy/sci-fi plot with odd but interesting Biblical allusions.

Never did find out the secret of Gem's past though...

Wed Jul 05, 07:54:00 AM MST  
Blogger d l wright said...

Yeah, that was back in the day of video game rentals so I don't know if I ever finished Illusion of Gaia. I think that game deserves another spin when I get some freetime.

Soulblazer mechanics were the standard Zelda fare with three awesome exceptions:

1) A Gradius-option like soul that circled your character from which all of your magic emminated.

2) A Freudian Dream Wand that let your enter into people's dreams.

3) And you could talk to everything, and I mean everything -- from dolphins to chests of drawers. A nice touch to the overall theme of the eternal reincarnation of the soul.

Wed Jul 05, 04:27:00 PM MST  

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